Oct 27, 2009, 03:10 PM // 15:10
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#21
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Furnace Stoker
Join Date: Jun 2006
Location: Minnesota
Guild: Black Widows of Death
Profession: W/Mo
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Quote:
Originally Posted by Risky Ranger
Many people would call playing a video game as waste of time; If you can't waste a few more minutes just don't do CB.
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Did you hear that ??????????? I think the hammer just hit the nail!!
so true
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Oct 27, 2009, 03:10 PM // 15:10
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#22
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Lion's Arch Merchant
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Want a solution?
Update:
* You can no longer map out of PvP battles.
* On disconnection/reconnection during PvP battles, accept the reconnection or else wait 30 mins before you can leave any town or outpost (you can roam freely between towns and outposts, you just can't go "outside").
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Oct 27, 2009, 03:31 PM // 15:31
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#23
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Frost Gate Guardian
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Please forgive my ignorance, but what is a "no loader"?
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Oct 27, 2009, 03:54 PM // 15:54
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#24
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Wilds Pathfinder
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Quote:
Originally Posted by Kador
Please forgive my ignorance, but what is a "no loader"?
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It's a player who doesn't load into the arena, usually because of a connection error. That means that the character won't appear and that his slot in the party window will remain grey throughout the match.
Sometimes, that's just a slow loader, who will pop up after half the match is done, just late enough to ensure that their team will lose...
On topic, people can't spell /resign or what. I've had a team with a no loader, we tried our best anyway but were overcome, three of us resigns as soon as we see we'll lose, but one guy keeps "fighting" (read: run around alone, get ambushed and killed) for several more minutes... despite us telling him to resign... and then, when even he realizes that the battle is lost, he does what? Resigns? No, he leaves. lol
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Oct 27, 2009, 04:00 PM // 16:00
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#25
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Lion's Arch Merchant
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Today every team i got into had at least 1 no loader at all, the first time the guy loaded into the map when we where like 15-7 up,
There was bad lag on the CB today, after a 10+winning streak, we where 12-5 Up, then all of my team where reporting bad lag, my skills where loading over and over, then suddenly ping went to about 68,000 ( typical for GW atm ) by the time my team recovered from the lag spike we where 17-12 down, apparently the other team did not get any of the lag we had, capped the entire area, and killed us over and over.
If i lose a winning streak to a better team so be it, but Anets craptastic lag coming back - no deal.
Seems to be the same story everywhere in the game now, pings jump from 50-100 to 20k+ or err 7.
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Oct 27, 2009, 04:12 PM // 16:12
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#26
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Academy Page
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Quote:
Originally Posted by Painbringer
Did you hear that ??????????? I think the hammer just hit the nail!!
so true
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same logic applies too : if you can't bother to wait a few mins until a match is over so that u can queue and get another group that doesn't have a leaver don't do CB.
*edit* hmm ya nevermind...i guess your right Gli
Last edited by harpharp; Oct 27, 2009 at 04:45 PM // 16:45..
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Oct 27, 2009, 04:20 PM // 16:20
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#27
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Forge Runner
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Quote:
Originally Posted by harpharp
Actually in another game, there is a system where when someone leave, another in the queue will automatically join in to replace the leaver. I think it might solves all parties problem too
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That sounds awful. I can see it now: team goes 7-1 behind, one or more guys leave, other's warp in, see the score and leave, etc., etc.
If I'm queueing, I wouldn't want to be dropped into an ongoing match, certainly not into a disintegrating team that's already behind. It would kill the format.
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Oct 27, 2009, 04:24 PM // 16:24
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#28
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Academy Page
Join Date: Dec 2008
Location: Glesga, UK
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I can understand there are those that can see the loss just around the corner and therefor resign. But i don't endorse that course of action - it's grossly unfair to the rest of the team.
Just a thought but could the leavers and early resigners be a by product from RR? to clarify - If it looks like a loss - leave or resign, if it looks like a long battle with the outcome uncertain - leave or resign.
Time is clearly a massive factor to a lot of players and I would just like to be able to play a cb without expecting one or more players leaving a minute into the match.
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Oct 27, 2009, 04:28 PM // 16:28
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#29
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Jungle Guide
Join Date: Aug 2005
Location: Bellevue, WA
Profession: W/
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Instead of directly punishing people who have a history of leaving, or any such thing, just ensure the "random" team generator tends to put them in with other players who also leave a lot.
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Oct 27, 2009, 05:18 PM // 17:18
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#30
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Lion's Arch Merchant
Join Date: Oct 2007
Guild: Frontline Legion
Profession: Me/
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Easy solution: Leaving before a match concludes removes 5 ToT bags from your inventory. If you can't pay, you can't leave.
This should eliminate the profit that comes from bad behavior. I'm not sure why they don't do something similar for every format to prevent leavers.
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Oct 27, 2009, 08:14 PM // 20:14
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#31
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Academy Page
Join Date: Oct 2009
Location: The Basement
Guild: Fifteen Over Fifty [Rare]
Profession: E/Me
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Why worry about it?
You got two types of people here: players who want to play the game, and players who want the reward for winning. When people who want to enjoy playing enter the game and their team leaves, the game ceases to be fun and ... we have this thread. When people who want the reward don't think they can win, the game ceases to be fun and they split since they can spend the time searching for another game to win, and there is no penalty for losing via forfeit.
If the ship-jumping bothers you (which it would bother me a bit), either make sure you're on a team with people you know want to play to the end or pug until you find those people. If that's impossible, there's not much you can do, and then you get to decide whether or not you still want to play the game in spite of potential bailers.
I guarantee you no one will have a problem winning because of bailers, either.
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Oct 28, 2009, 03:32 AM // 03:32
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#32
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Older Than God (1)
Join Date: Aug 2006
Guild: Clan Dethryche [dth]
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You realize that the primary argument for leaving a match is that I can be CERTAIN of not getting matched with those four failbots for some time to come, right? You get one ragequit an hour. Spend it wisely.
The bigger issue is the players that don't load and guarantee you a loss before the match even starts. If you're dealing with leavers constantly, play better. Within four or five starts you'll get paired with competent enough players that no one will leave...IF you don't personally suck. One idiot that gets farmed constantly ruins a team. If you're that idiot, I have no sympathy.
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Oct 28, 2009, 01:56 PM // 13:56
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#33
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Desert Nomad
Join Date: Jan 2007
Location: Massachusetts, USA
Guild: Guardians of the Cosmos
Profession: R/Mo
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Quote:
Originally Posted by Martin Alvito
IF you don't personally suck. One idiot that gets farmed constantly ruins a team. If you're that idiot, I have no sympathy.
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So you are saying you should only be allowed to play if you are good and if you are not good you are an idiot? Hmmmm.
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Oct 28, 2009, 02:43 PM // 14:43
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#34
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So Serious...
Join Date: Jan 2007
Location: London
Guild: Nerfs Are [WHAK]
Profession: E/
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Quote:
Originally Posted by Martin Alvito
If you're dealing with leavers constantly, play better.
<snip>
IF you don't personally suck. One idiot that gets farmed constantly ruins a team. If you're that idiot, I have no sympathy.
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Man, I loved reading your posts during the past few weeks. Most were full of sense and so appropriate. And now that? Maybe you had too many bad CB games with unskilled people? (I may have misunderstood completely what you meant, but it seemed rather clear...)
I'm the kind of average guy, won a few games, lost more than I won. But reading these messages makes me think a lot about the kind of environment I'm in. You do your best, learn along the way, then meet people for which that disappears in a puff of smoke, because you're not in their league.
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Oct 28, 2009, 03:17 PM // 15:17
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#35
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Forge Runner
Join Date: Dec 2006
Profession: D/
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Quote:
Originally Posted by Risky Ranger
So you are saying you should only be allowed to play if you are good and if you are not good you are an idiot?
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Yes that's right.
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Oct 28, 2009, 03:42 PM // 15:42
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#36
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Forge Runner
Join Date: Nov 2006
Profession: A/N
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Quote:
Originally Posted by Risky Ranger
So you are saying you should only be allowed to play if you are good
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Too good to be true
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Oct 28, 2009, 04:39 PM // 16:39
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#37
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Desert Nomad
Join Date: Jan 2007
Location: Massachusetts, USA
Guild: Guardians of the Cosmos
Profession: R/Mo
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The word idiot does come into play here; but, I don't know if it pertains to people who play poorly.
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Oct 28, 2009, 09:08 PM // 21:08
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#38
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Academy Page
Join Date: Jul 2006
Guild: Elite Misfits United
Profession: N/Mo
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Quote:
Originally Posted by Chico
Want a solution?
Update:
* You can no longer map out of PvP battles.
* On disconnection/reconnection during PvP battles, accept the reconnection or else wait 30 mins before you can leave any town or outpost (you can roam freely between towns and outposts, you just can't go "outside").
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I like this idea. It not only hinders these people trying to rage quit, but it allows some people who get the cruddy loading glitch, or lag so bad that it's more worthwhile to restart the game then wait for reconnecting.
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Oct 28, 2009, 09:13 PM // 21:13
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#39
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I phail
Join Date: Mar 2007
Location: Phailville
Profession: D/
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Quote:
Originally Posted by Aldo wants more
I can understand there are those that can see the loss just around the corner and therefor resign. But i don't endorse that course of action - it's grossly unfair to the rest of the team.
Just a thought but could the leavers and early resigners be a by product from RR? to clarify - If it looks like a loss - leave or resign, if it looks like a long battle with the outcome uncertain - leave or resign.
Time is clearly a massive factor to a lot of players and I would just like to be able to play a cb without expecting one or more players leaving a minute into the match.
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No definitely not, its happened in previous years. Its pretty obvious if someone didn't load or someone else left that you're probably gonna lose, might as well resign and get into another match you might do better in sooner. Not giving the option to leave would be like keeping a suffering animal alive, why wait for bad people to get farmed enough to lose when you could be entering again.
Last edited by Mr. Undisclosed; Oct 28, 2009 at 09:16 PM // 21:16..
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Oct 28, 2009, 10:10 PM // 22:10
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#40
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Krytan Explorer
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I actually win when then the odds become 4v5. Careful planning with spikes to draw a comeback and suddenly the other team starts resigning/quitting cause of that nice 8 point lead they just lost.
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